Selasa, 27 Oktober 2026

Pengumpulan Data Inovasi MELODI DIGITAL

 Pengumpulan Data Inovasi MELODI DIGITAL 




Adapun pengumpulan data Inovasi MELODI DIGITAL yakni: 

1. Media lagu pembelajaran berbasis AI

Menemukan lagu viral di kalangan remaja untuk di-cover, khususnya di daerah kecamatan Kubu, Karangasem. 




Lirik lagu Bali Layang-Layang.

LAYANG LAYANG
Lagu Bagus Wirata ‧ 2025

Rasa rindu ne menggebu-gebu
Be mekelo rage tusing ketemu
Layang layang manis gula batu
Nu terbayang manis kenyem kamu

Buin pidan keh ngidang mecumbu
Menumpahang sekancan rase rindu
Layang-layang joh luas ke Jerman
Nu terbayang dugas rage mediman
Haaa
Haaa
Haaa
Haaa

Dugase ento adi ngorang sayang
Tur nyambatang takut kehilangan
Nanging ne jani mekejang melenan
Ragan adi milih nak elenan
Layang-layang mekeber mengindang
Nanging sayang be ade ngelahang

Buin pidan keh ngidang mecumbu
Menumpahang sekancan rase rindu
Layang-layang joh luas ke Jerman
Nu terbayang dugas rage mediman
Haaa
Haaa
Haaa
Haaa

Dugase ento adi ngorang sayang
Tur nyambatang takut kehilangan
Nanging ne jani mekejang melenan
Ragan adi milih nak elenan
Dugase ento adi ngorang sayang
Tur nyambatang takut kehilangan
Nanging ne jani mekejang melenan
Ragan adi milih nak elenan
Layang-layang mekeber mengindang
Nanging sayang be ade ngelahang
Layang-layang mekeber mengindang
Nanging sayang be ade ngelahang


Selanjutnya, mengganti lirik tersebut dengan lirik lagu berbahasa Inggris sesuai dengan topik dan pilihan kosakata yang telah ditentukan. 


         Too Much Screen Time 

[Verse 1]
We spend our time on phones all day,
Watching, scrolling, games to play,
It feels fun but is it right?
We use our screens from day to night.

[Chorus]
Too much screen time is not good,
We should change it like we should,
Find a balance, make it right,
Use our time with care and light.

[Verse 2]
We feel tired, we lose our sleep,
Too many hours that we keep,
We can’t focus, grades go down,
Sometimes we don’t talk around.
We feel lonely, not the same,
Always stuck inside the game,
Health is weak, eyes feel pain,
Too much screen is not a gain.

[Bridge]
Let’s reduce our screen time now,
We can change, we all know how,
Read a book or go outside,
Talk to friends, enjoy the ride.

[Chorus]
Too much screen time is not good,
We should change it like we should,
Find a balance, make it right,
Use our time with care and light.

[Outro]
Use your time in a better way,
Live your life, don’t just stay.  


Lirik lagu tersebut kemudian diunggah ke SUNO AI. 


2. Video Animasi
Pembuatan storyboard dari Gemini AI. Berikut rangkaian gambarnya: 
Berikut link percakapan di GEMINI AI: Klik HERE

 




Selanjutnya, video animasi dengan lirik diupload ke YouTube Channel. 




Teks yang dianalisis murid mengambil kosakata dari lirik lagu dan murid memahami teks melalui konteks video.

Debate Over Smartphones and Screen times

         In the modern era, smartphones have become an essential part of students' daily lives. From day to night, teenagers spend hours scrolling through social media and playing games While many people argue that technology offers great educational and entertainment benefits, others strongly believe that excessive screen time brings serious negative impacts on health and daily life.
         Those who support unrestricted screen time or regular smartphone use point out several advantages. First, smartphones provide quick access to endless information and learning resources, making it easier for students to finish school tasks. Second, gaming and online videos serve as effective entertainment to relieve stress after a long day at school. Moreover, digital platforms help teenagers stay connected with friends and build online communities instantly.
       On the other hand, a large number of people argue that too much screen time is harmful. Excessive hours spent on devices often lead to a lack of sleep and physical exhaustion. Students who stay up late playing games frequently feel tired, lose their focus in class, and see their grades drop. Furthermore, staring at a screen for too long causes eye strain and weakens overall health. It can also make teenagers feel isolated or lonely because real-life social interactions are replaced by virtual gaming.
     In conclusion, smartphones and screen time have both positive and negative sides. Rather than completely banning devices, students and parents need to find a healthy balance. By reducing screen time, going outside, talking to friends in person, and using time with care, teenagers can enjoy technology safely while maintaining their health, focus, and academic success. Rather than completely banning devices, students and parents need to find a healthy balance. Therefore, it is strongly recommended that families establish clear daily screen-time limits and create phone-free zones, such as bedrooms at night.


3. Platform SCHOOL AI
A). Tampilan umum SCHOOL AI. Klik HERE. 
B). Tampilan salah satu kelas. Klik HERE. 
C). Contoh prompt customised/personalisasi dari guru agar keluaran sesuai yang diharapkan guru di  mana tidak menghasilkan teks/jawaban instan, tapi melath daya nalar murid dalam berdiskusi dalam ruang dialog dengan AI. 

General prompt
Support Class XII AI learning through clear explanations, real-world examples, guided problem-solving, and step-by-step project help. Adapt to each student’s level, ask clarifying questions, check understanding, and provide hints before complete answers. Explain technical vocabulary simply and connect concepts to applications. Encourage critical thinking about bias, privacy, fairness, misinformation, and responsible AI. Do not complete assessed work dishonestly; help students learn and create their own solutions.

Audience
Class XII students studying artificial intelligence, with varied technical experience and a need for clear explanations, examples, and guided practice.

Interaction style
An approachable AI teacher and project mentor who makes complex ideas practical, clear, and relevant to everyday life.

4. Contoh link padlet murid 
    Klik HERE. 


5. Data Pendukung Inovasi 
    Klik HERE




PORTOFOLIO LOMBA AGP 2026 KARANGASEM

 PORTOFOLIO LOMBA AGP 2026 KARANGASEM





1. Contoh Video Animasi 







2. Refleksi Pembelajaran SCHOOL AI (klik HERE)

3. Refleksi Pembelajaran Video Animasi (klik HERE)

4. Analisis Nilai Asasmen Diagnostik Kognitif (klik HERE)

5. Analisis Nilai Asasmen Akhir (klik HERE)

6. Contoh Akun Padlet Murid (klik HERE)

7. Platform SCHOOL AI (klik HERE)

8. Instrumen Asasmen (klik HERE)

Kamis, 22 Oktober 2026

LITERASI BALITAL II TA 2026/2027

 LITERASI BALITAL II TA 2026/2027



A. LITERASI BACA TULIS
Kamis, 22 Oktober 2026

Berikut beberapa berita/informasi hangat seputar isu-isu terkini. Silakan dipilih dengan meng-CLICK judul teks kemudian tuliskan pendapat, analisis, interpretasi dan kesimpulan kalian terkait isu-isu tersebut. 

1. POLITIK
SMRC Sebut Kepuasan atas Prabowo-Gibran di 2026 dan Hal Mendesak yang Harus Diselesaikan - Kompas TV




2. EKONOMI 



3. OLAHRAGA




SOAL: Selanjutnya, tulis pendapat, analisis, interpretasi dan kesimpulan kalian terkait isu-isu  tersebut di buku tulis. 


B. LITERASI DIGITAL

Tugas Proyek Literasi Digital SMA
“Create, Educate, and Inspire: Video Edukasi untuk Media Sosial”

Proyek ini dirancang agar siswa tidak hanya menjadi penonton dan pengguna media sosial, tetapi juga kreator konten yang kritis, kreatif, bertanggung jawab, dan mampu menyebarkan informasi yang bermanfaat bagi remaja. Melalui tugas ini, siswa akan mengangkat isu yang dekat dengan kehidupan mereka, melakukan riset sederhana, menyusun pesan edukatif, memproduksi video, dan memublikasikannya secara bijak di media sosial.


**Pilihan topik video edukasi
Siswa dapat memilih salah satu topik berikut atau mengusulkan topik lain yang relevan dengan kehidupan remaja. Pilih topik berdasarkan minat. Setiap topik dilengkapi ide konten agar siswa mudah mulai membuat video.


1. Screen Time: Siapa yang Mengendalikan Siapa?
Sangat relevan
- Dampak kebiasaan menatap layar berlebihan terhadap tidur, konsentrasi, dan aktivitas.
- Tantangan 24 jam lebih sadar layar atau simulasi mengatur waktu digital.
- Pesan utama: gunakan teknologi dengan kendali, bukan dikendalikan teknologi.


2. Validasi Diri di Era Likes dan Followers
- Apakah jumlah likes menentukan harga diri?
- Perbedaan kehidupan nyata dan citra di media sosial.
- Buat drama pendek tentang tekanan untuk terlihat sempurna.


3. AI untuk Belajar: Asisten atau Jalan Pintas?
Topik unggulan
- Cara menggunakan AI untuk memahami pelajaran dan mencari ide.
- Risiko jawaban AI yang keliru, bias, atau tidak akurat.
- Demonstrasi membandingkan jawaban AI dengan sumber tepercaya.
- Pesan utama: AI membantu berpikir, bukan menggantikan pemikiran.



4. Digital Privacy: Jangan Umbar Semua!
- Bahaya membagikan lokasi langsung, kata sandi, dan data pribadi.
- Cara mengenali tautan mencurigakan dan penipuan digital.
- Simulasi kasus kebocoran informasi pribadi.


5. Cyberbullying: Bercanda atau Menyakiti?
- Dampak komentar jahat dan penghinaan daring.
- Cara menjadi saksi yang membantu, bukan ikut menyebarkan.
- Buat video drama dengan solusi yang realistis.


6. Stop Sebar Sebelum Cek!
- Cara memeriksa informasi viral dan berita palsu.
- Perbedaan fakta, opini, dan hoaks.
- Praktik cek sumber, tanggal, konteks, dan bukti.



7. FOMO, Doomscrolling, dan Kesehatan Digital
- Merasa tertinggal karena melihat aktivitas orang lain.
- Kebiasaan terus menggulir konten yang membuat cemas.
- Strategi sederhana membangun kebiasaan digital yang sehat.


8. Etika Konten dan Jejak Digital
- Mengapa unggahan lama dapat berdampak pada masa depan?
- Etika meminta izin sebelum mengunggah foto atau video orang lain.
- Hak cipta musik, gambar, dan video.


9. Belanja Online, FOMO, dan Gaya Hidup Konsumtif
- Pengaruh tren dan kreator konten terhadap keputusan membeli.
- Cara membedakan kebutuhan dan keinginan.
- Simulasi mengambil keputusan sebelum membeli barang viral.


10. Menjadi Kreator Konten yang Berdampak
- Membuat konten edukatif yang menarik tanpa sensasi berbahaya.
- Menggunakan musik dan visual secara legal.
- Mengubah tren media sosial menjadi sarana berbagi pengetahuan.

Misi: Jadilah Kreator Edukasi Digital!

Tantangan: Buatlah sebuah video edukasi berdurasi 1–3 menit yang mampu meningkatkan pengetahuan, kesadaran, atau perilaku positif remaja dalam menggunakan teknologi dan media sosial.




Rabu, 21 Oktober 2026

Debate Over Smartphones and Screen times

 


Debate Over Smartphones and Screen times

         In the modern era, smartphones have become an essential part of students' daily lives. From day to night, teenagers spend hours scrolling through social media and playing games While many people argue that technology offers great educational and entertainment benefits, others strongly believe that excessive screen time brings serious negative impacts on health and daily life.
         Those who support unrestricted screen time or regular smartphone use point out several advantages. First, smartphones provide quick access to endless information and learning resources, making it easier for students to finish school tasks. Second, gaming and online videos serve as effective entertainment to relieve stress after a long day at school. Moreover, digital platforms help teenagers stay connected with friends and build online communities instantly.
       On the other hand, a large number of people argue that too much screen time is harmful. Excessive hours spent on devices often lead to a lack of sleep and physical exhaustion. Students who stay up late playing games frequently feel tired, lose their focus in class, and see their grades drop. Furthermore, staring at a screen for too long causes eye strain and weakens overall health. It can also make teenagers feel isolated or lonely because real-life social interactions are replaced by virtual gaming.
     In conclusion, smartphones and screen time have both positive and negative sides. Rather than completely banning devices, students and parents need to find a healthy balance. By reducing screen time, going outside, talking to friends in person, and using time with care, teenagers can enjoy technology safely while maintaining their health, focus, and academic success. Rather than completely banning devices, students and parents need to find a healthy balance. Therefore, it is strongly recommended that families establish clear daily screen-time limits and create phone-free zones, such as bedrooms at night.